glm-1.0.1-1
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Repository: main |
Description: Header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications |
Upstream URL: https://github.com/g-truc/glm |
License: MIT |
Package size: 265.2K |
Installed size: 2.5M |
Build date: 2024-02-28T18:52:20+01:00 |
Packages groups: [] |
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Make Dependencies |
cmake
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Files listing |
usr/ |
usr/include/ |
usr/include/glm/ |
usr/include/glm/common.hpp |
usr/include/glm/detail/ |
usr/include/glm/detail/_features.hpp |
usr/include/glm/detail/_fixes.hpp |
usr/include/glm/detail/_noise.hpp |
usr/include/glm/detail/_swizzle.hpp |
usr/include/glm/detail/_swizzle_func.hpp |
usr/include/glm/detail/_vectorize.hpp |
usr/include/glm/detail/compute_common.hpp |
usr/include/glm/detail/compute_vector_decl.hpp |
usr/include/glm/detail/compute_vector_relational.hpp |
usr/include/glm/detail/func_common.inl |
usr/include/glm/detail/func_common_simd.inl |
usr/include/glm/detail/func_exponential.inl |
usr/include/glm/detail/func_exponential_simd.inl |
usr/include/glm/detail/func_geometric.inl |
usr/include/glm/detail/func_geometric_simd.inl |
usr/include/glm/detail/func_integer.inl |
usr/include/glm/detail/func_integer_simd.inl |
usr/include/glm/detail/func_matrix.inl |
usr/include/glm/detail/func_matrix_simd.inl |
usr/include/glm/detail/func_packing.inl |
usr/include/glm/detail/func_packing_simd.inl |
usr/include/glm/detail/func_trigonometric.inl |
usr/include/glm/detail/func_trigonometric_simd.inl |
usr/include/glm/detail/func_vector_relational.inl |
usr/include/glm/detail/func_vector_relational_simd.inl |
usr/include/glm/detail/glm.cpp |
usr/include/glm/detail/qualifier.hpp |
usr/include/glm/detail/setup.hpp |
usr/include/glm/detail/type_float.hpp |
usr/include/glm/detail/type_half.hpp |
usr/include/glm/detail/type_half.inl |
usr/include/glm/detail/type_mat2x2.hpp |
usr/include/glm/detail/type_mat2x2.inl |
usr/include/glm/detail/type_mat2x3.hpp |
usr/include/glm/detail/type_mat2x3.inl |
usr/include/glm/detail/type_mat2x4.hpp |
usr/include/glm/detail/type_mat2x4.inl |
usr/include/glm/detail/type_mat3x2.hpp |
usr/include/glm/detail/type_mat3x2.inl |
usr/include/glm/detail/type_mat3x3.hpp |
usr/include/glm/detail/type_mat3x3.inl |
usr/include/glm/detail/type_mat3x4.hpp |
usr/include/glm/detail/type_mat3x4.inl |
usr/include/glm/detail/type_mat4x2.hpp |
usr/include/glm/detail/type_mat4x2.inl |
usr/include/glm/detail/type_mat4x3.hpp |
usr/include/glm/detail/type_mat4x3.inl |
usr/include/glm/detail/type_mat4x4.hpp |
usr/include/glm/detail/type_mat4x4.inl |
usr/include/glm/detail/type_mat4x4_simd.inl |
usr/include/glm/detail/type_quat.hpp |
usr/include/glm/detail/type_quat.inl |
usr/include/glm/detail/type_quat_simd.inl |
usr/include/glm/detail/type_vec1.hpp |
usr/include/glm/detail/type_vec1.inl |
usr/include/glm/detail/type_vec2.hpp |
usr/include/glm/detail/type_vec2.inl |
usr/include/glm/detail/type_vec3.hpp |
usr/include/glm/detail/type_vec3.inl |
usr/include/glm/detail/type_vec4.hpp |
usr/include/glm/detail/type_vec4.inl |
usr/include/glm/detail/type_vec4_simd.inl |
usr/include/glm/exponential.hpp |
usr/include/glm/ext.hpp |
usr/include/glm/ext/ |
usr/include/glm/ext/_matrix_vectorize.hpp |
usr/include/glm/ext/matrix_clip_space.hpp |
usr/include/glm/ext/matrix_clip_space.inl |
usr/include/glm/ext/matrix_common.hpp |
usr/include/glm/ext/matrix_common.inl |
usr/include/glm/ext/matrix_double2x2.hpp |
usr/include/glm/ext/matrix_double2x2_precision.hpp |
usr/include/glm/ext/matrix_double2x3.hpp |
usr/include/glm/ext/matrix_double2x3_precision.hpp |
usr/include/glm/ext/matrix_double2x4.hpp |
usr/include/glm/ext/matrix_double2x4_precision.hpp |
usr/include/glm/ext/matrix_double3x2.hpp |
usr/include/glm/ext/matrix_double3x2_precision.hpp |
usr/include/glm/ext/matrix_double3x3.hpp |
usr/include/glm/ext/matrix_double3x3_precision.hpp |
usr/include/glm/ext/matrix_double3x4.hpp |
usr/include/glm/ext/matrix_double3x4_precision.hpp |
usr/include/glm/ext/matrix_double4x2.hpp |
usr/include/glm/ext/matrix_double4x2_precision.hpp |
usr/include/glm/ext/matrix_double4x3.hpp |
usr/include/glm/ext/matrix_double4x3_precision.hpp |
usr/include/glm/ext/matrix_double4x4.hpp |
usr/include/glm/ext/matrix_double4x4_precision.hpp |
usr/include/glm/ext/matrix_float2x2.hpp |
usr/include/glm/ext/matrix_float2x2_precision.hpp |
usr/include/glm/ext/matrix_float2x3.hpp |
usr/include/glm/ext/matrix_float2x3_precision.hpp |
usr/include/glm/ext/matrix_float2x4.hpp |
usr/include/glm/ext/matrix_float2x4_precision.hpp |
usr/include/glm/ext/matrix_float3x2.hpp |
usr/include/glm/ext/matrix_float3x2_precision.hpp |
usr/include/glm/ext/matrix_float3x3.hpp |
usr/include/glm/ext/matrix_float3x3_precision.hpp |
usr/include/glm/ext/matrix_float3x4.hpp |
usr/include/glm/ext/matrix_float3x4_precision.hpp |
usr/include/glm/ext/matrix_float4x2.hpp |
usr/include/glm/ext/matrix_float4x2_precision.hpp |
usr/include/glm/ext/matrix_float4x3.hpp |
usr/include/glm/ext/matrix_float4x3_precision.hpp |
usr/include/glm/ext/matrix_float4x4.hpp |
usr/include/glm/ext/matrix_float4x4_precision.hpp |
usr/include/glm/ext/matrix_int2x2.hpp |
usr/include/glm/ext/matrix_int2x2_sized.hpp |
usr/include/glm/ext/matrix_int2x3.hpp |
usr/include/glm/ext/matrix_int2x3_sized.hpp |
usr/include/glm/ext/matrix_int2x4.hpp |
usr/include/glm/ext/matrix_int2x4_sized.hpp |
usr/include/glm/ext/matrix_int3x2.hpp |
usr/include/glm/ext/matrix_int3x2_sized.hpp |
usr/include/glm/ext/matrix_int3x3.hpp |
usr/include/glm/ext/matrix_int3x3_sized.hpp |
usr/include/glm/ext/matrix_int3x4.hpp |
usr/include/glm/ext/matrix_int3x4_sized.hpp |
usr/include/glm/ext/matrix_int4x2.hpp |
usr/include/glm/ext/matrix_int4x2_sized.hpp |
usr/include/glm/ext/matrix_int4x3.hpp |
usr/include/glm/ext/matrix_int4x3_sized.hpp |
usr/include/glm/ext/matrix_int4x4.hpp |
usr/include/glm/ext/matrix_int4x4_sized.hpp |
usr/include/glm/ext/matrix_integer.hpp |
usr/include/glm/ext/matrix_integer.inl |
usr/include/glm/ext/matrix_projection.hpp |
usr/include/glm/ext/matrix_projection.inl |
usr/include/glm/ext/matrix_relational.hpp |
usr/include/glm/ext/matrix_relational.inl |
usr/include/glm/ext/matrix_transform.hpp |
usr/include/glm/ext/matrix_transform.inl |
usr/include/glm/ext/matrix_uint2x2.hpp |
usr/include/glm/ext/matrix_uint2x2_sized.hpp |
usr/include/glm/ext/matrix_uint2x3.hpp |
usr/include/glm/ext/matrix_uint2x3_sized.hpp |
usr/include/glm/ext/matrix_uint2x4.hpp |
usr/include/glm/ext/matrix_uint2x4_sized.hpp |
usr/include/glm/ext/matrix_uint3x2.hpp |
usr/include/glm/ext/matrix_uint3x2_sized.hpp |
usr/include/glm/ext/matrix_uint3x3.hpp |
usr/include/glm/ext/matrix_uint3x3_sized.hpp |
usr/include/glm/ext/matrix_uint3x4.hpp |
usr/include/glm/ext/matrix_uint3x4_sized.hpp |
usr/include/glm/ext/matrix_uint4x2.hpp |
usr/include/glm/ext/matrix_uint4x2_sized.hpp |
usr/include/glm/ext/matrix_uint4x3.hpp |
usr/include/glm/ext/matrix_uint4x3_sized.hpp |
usr/include/glm/ext/matrix_uint4x4.hpp |
usr/include/glm/ext/matrix_uint4x4_sized.hpp |
usr/include/glm/ext/quaternion_common.hpp |
usr/include/glm/ext/quaternion_common.inl |
usr/include/glm/ext/quaternion_common_simd.inl |
usr/include/glm/ext/quaternion_double.hpp |
usr/include/glm/ext/quaternion_double_precision.hpp |
usr/include/glm/ext/quaternion_exponential.hpp |
usr/include/glm/ext/quaternion_exponential.inl |
usr/include/glm/ext/quaternion_float.hpp |
usr/include/glm/ext/quaternion_float_precision.hpp |
usr/include/glm/ext/quaternion_geometric.hpp |
usr/include/glm/ext/quaternion_geometric.inl |
usr/include/glm/ext/quaternion_relational.hpp |
usr/include/glm/ext/quaternion_relational.inl |
usr/include/glm/ext/quaternion_transform.hpp |
usr/include/glm/ext/quaternion_transform.inl |
usr/include/glm/ext/quaternion_trigonometric.hpp |
usr/include/glm/ext/quaternion_trigonometric.inl |
usr/include/glm/ext/scalar_common.hpp |
usr/include/glm/ext/scalar_common.inl |
usr/include/glm/ext/scalar_constants.hpp |
usr/include/glm/ext/scalar_constants.inl |
usr/include/glm/ext/scalar_int_sized.hpp |
usr/include/glm/ext/scalar_integer.hpp |
usr/include/glm/ext/scalar_integer.inl |
usr/include/glm/ext/scalar_packing.hpp |
usr/include/glm/ext/scalar_packing.inl |
usr/include/glm/ext/scalar_reciprocal.hpp |
usr/include/glm/ext/scalar_reciprocal.inl |
usr/include/glm/ext/scalar_relational.hpp |
usr/include/glm/ext/scalar_relational.inl |
usr/include/glm/ext/scalar_uint_sized.hpp |
usr/include/glm/ext/scalar_ulp.hpp |
usr/include/glm/ext/scalar_ulp.inl |
usr/include/glm/ext/vector_bool1.hpp |
usr/include/glm/ext/vector_bool1_precision.hpp |
usr/include/glm/ext/vector_bool2.hpp |
usr/include/glm/ext/vector_bool2_precision.hpp |
usr/include/glm/ext/vector_bool3.hpp |
usr/include/glm/ext/vector_bool3_precision.hpp |
usr/include/glm/ext/vector_bool4.hpp |
usr/include/glm/ext/vector_bool4_precision.hpp |
usr/include/glm/ext/vector_common.hpp |
usr/include/glm/ext/vector_common.inl |
usr/include/glm/ext/vector_double1.hpp |
usr/include/glm/ext/vector_double1_precision.hpp |
usr/include/glm/ext/vector_double2.hpp |
usr/include/glm/ext/vector_double2_precision.hpp |
usr/include/glm/ext/vector_double3.hpp |
usr/include/glm/ext/vector_double3_precision.hpp |
usr/include/glm/ext/vector_double4.hpp |
usr/include/glm/ext/vector_double4_precision.hpp |
usr/include/glm/ext/vector_float1.hpp |
usr/include/glm/ext/vector_float1_precision.hpp |
usr/include/glm/ext/vector_float2.hpp |
usr/include/glm/ext/vector_float2_precision.hpp |
usr/include/glm/ext/vector_float3.hpp |
usr/include/glm/ext/vector_float3_precision.hpp |
usr/include/glm/ext/vector_float4.hpp |
usr/include/glm/ext/vector_float4_precision.hpp |
usr/include/glm/ext/vector_int1.hpp |
usr/include/glm/ext/vector_int1_sized.hpp |
usr/include/glm/ext/vector_int2.hpp |
usr/include/glm/ext/vector_int2_sized.hpp |
usr/include/glm/ext/vector_int3.hpp |
usr/include/glm/ext/vector_int3_sized.hpp |
usr/include/glm/ext/vector_int4.hpp |
usr/include/glm/ext/vector_int4_sized.hpp |
usr/include/glm/ext/vector_integer.hpp |
usr/include/glm/ext/vector_integer.inl |
usr/include/glm/ext/vector_packing.hpp |
usr/include/glm/ext/vector_packing.inl |
usr/include/glm/ext/vector_reciprocal.hpp |
usr/include/glm/ext/vector_reciprocal.inl |
usr/include/glm/ext/vector_relational.hpp |
usr/include/glm/ext/vector_relational.inl |
usr/include/glm/ext/vector_uint1.hpp |
usr/include/glm/ext/vector_uint1_sized.hpp |
usr/include/glm/ext/vector_uint2.hpp |
usr/include/glm/ext/vector_uint2_sized.hpp |
usr/include/glm/ext/vector_uint3.hpp |
usr/include/glm/ext/vector_uint3_sized.hpp |
usr/include/glm/ext/vector_uint4.hpp |
usr/include/glm/ext/vector_uint4_sized.hpp |
usr/include/glm/ext/vector_ulp.hpp |
usr/include/glm/ext/vector_ulp.inl |
usr/include/glm/fwd.hpp |
usr/include/glm/geometric.hpp |
usr/include/glm/glm.cppm |
usr/include/glm/glm.hpp |
usr/include/glm/gtc/ |
usr/include/glm/gtc/bitfield.hpp |
usr/include/glm/gtc/bitfield.inl |
usr/include/glm/gtc/color_space.hpp |
usr/include/glm/gtc/color_space.inl |
usr/include/glm/gtc/constants.hpp |
usr/include/glm/gtc/constants.inl |
usr/include/glm/gtc/epsilon.hpp |
usr/include/glm/gtc/epsilon.inl |
usr/include/glm/gtc/integer.hpp |
usr/include/glm/gtc/integer.inl |
usr/include/glm/gtc/matrix_access.hpp |
usr/include/glm/gtc/matrix_access.inl |
usr/include/glm/gtc/matrix_integer.hpp |
usr/include/glm/gtc/matrix_inverse.hpp |
usr/include/glm/gtc/matrix_inverse.inl |
usr/include/glm/gtc/matrix_transform.hpp |
usr/include/glm/gtc/matrix_transform.inl |
usr/include/glm/gtc/noise.hpp |
usr/include/glm/gtc/noise.inl |
usr/include/glm/gtc/packing.hpp |
usr/include/glm/gtc/packing.inl |
usr/include/glm/gtc/quaternion.hpp |
usr/include/glm/gtc/quaternion.inl |
usr/include/glm/gtc/quaternion_simd.inl |
usr/include/glm/gtc/random.hpp |
usr/include/glm/gtc/random.inl |
usr/include/glm/gtc/reciprocal.hpp |
usr/include/glm/gtc/round.hpp |
usr/include/glm/gtc/round.inl |
usr/include/glm/gtc/type_aligned.hpp |
usr/include/glm/gtc/type_precision.hpp |
usr/include/glm/gtc/type_precision.inl |
usr/include/glm/gtc/type_ptr.hpp |
usr/include/glm/gtc/type_ptr.inl |
usr/include/glm/gtc/ulp.hpp |
usr/include/glm/gtc/ulp.inl |
usr/include/glm/gtc/vec1.hpp |
usr/include/glm/gtx/ |
usr/include/glm/gtx/associated_min_max.hpp |
usr/include/glm/gtx/associated_min_max.inl |
usr/include/glm/gtx/bit.hpp |
usr/include/glm/gtx/bit.inl |
usr/include/glm/gtx/closest_point.hpp |
usr/include/glm/gtx/closest_point.inl |
usr/include/glm/gtx/color_encoding.hpp |
usr/include/glm/gtx/color_encoding.inl |
usr/include/glm/gtx/color_space.hpp |
usr/include/glm/gtx/color_space.inl |
usr/include/glm/gtx/color_space_YCoCg.hpp |
usr/include/glm/gtx/color_space_YCoCg.inl |
usr/include/glm/gtx/common.hpp |
usr/include/glm/gtx/common.inl |
usr/include/glm/gtx/compatibility.hpp |
usr/include/glm/gtx/compatibility.inl |
usr/include/glm/gtx/component_wise.hpp |
usr/include/glm/gtx/component_wise.inl |
usr/include/glm/gtx/dual_quaternion.hpp |
usr/include/glm/gtx/dual_quaternion.inl |
usr/include/glm/gtx/easing.hpp |
usr/include/glm/gtx/easing.inl |
usr/include/glm/gtx/euler_angles.hpp |
usr/include/glm/gtx/euler_angles.inl |
usr/include/glm/gtx/extend.hpp |
usr/include/glm/gtx/extend.inl |
usr/include/glm/gtx/extended_min_max.hpp |
usr/include/glm/gtx/extended_min_max.inl |
usr/include/glm/gtx/exterior_product.hpp |
usr/include/glm/gtx/exterior_product.inl |
usr/include/glm/gtx/fast_exponential.hpp |
usr/include/glm/gtx/fast_exponential.inl |
usr/include/glm/gtx/fast_square_root.hpp |
usr/include/glm/gtx/fast_square_root.inl |
usr/include/glm/gtx/fast_trigonometry.hpp |
usr/include/glm/gtx/fast_trigonometry.inl |
usr/include/glm/gtx/float_notmalize.inl |
usr/include/glm/gtx/functions.hpp |
usr/include/glm/gtx/functions.inl |
usr/include/glm/gtx/gradient_paint.hpp |
usr/include/glm/gtx/gradient_paint.inl |
usr/include/glm/gtx/handed_coordinate_space.hpp |
usr/include/glm/gtx/handed_coordinate_space.inl |
usr/include/glm/gtx/hash.hpp |
usr/include/glm/gtx/hash.inl |
usr/include/glm/gtx/integer.hpp |
usr/include/glm/gtx/integer.inl |
usr/include/glm/gtx/intersect.hpp |
usr/include/glm/gtx/intersect.inl |
usr/include/glm/gtx/io.hpp |
usr/include/glm/gtx/io.inl |
usr/include/glm/gtx/log_base.hpp |
usr/include/glm/gtx/log_base.inl |
usr/include/glm/gtx/matrix_cross_product.hpp |
usr/include/glm/gtx/matrix_cross_product.inl |
usr/include/glm/gtx/matrix_decompose.hpp |
usr/include/glm/gtx/matrix_decompose.inl |
usr/include/glm/gtx/matrix_factorisation.hpp |
usr/include/glm/gtx/matrix_factorisation.inl |
usr/include/glm/gtx/matrix_interpolation.hpp |
usr/include/glm/gtx/matrix_interpolation.inl |
usr/include/glm/gtx/matrix_major_storage.hpp |
usr/include/glm/gtx/matrix_major_storage.inl |
usr/include/glm/gtx/matrix_operation.hpp |
usr/include/glm/gtx/matrix_operation.inl |
usr/include/glm/gtx/matrix_query.hpp |
usr/include/glm/gtx/matrix_query.inl |
usr/include/glm/gtx/matrix_transform_2d.hpp |
usr/include/glm/gtx/matrix_transform_2d.inl |
usr/include/glm/gtx/mixed_product.hpp |
usr/include/glm/gtx/mixed_product.inl |
usr/include/glm/gtx/norm.hpp |
usr/include/glm/gtx/norm.inl |
usr/include/glm/gtx/normal.hpp |
usr/include/glm/gtx/normal.inl |
usr/include/glm/gtx/normalize_dot.hpp |
usr/include/glm/gtx/normalize_dot.inl |
usr/include/glm/gtx/number_precision.hpp |
usr/include/glm/gtx/optimum_pow.hpp |
usr/include/glm/gtx/optimum_pow.inl |
usr/include/glm/gtx/orthonormalize.hpp |
usr/include/glm/gtx/orthonormalize.inl |
usr/include/glm/gtx/pca.hpp |
usr/include/glm/gtx/pca.inl |
usr/include/glm/gtx/perpendicular.hpp |
usr/include/glm/gtx/perpendicular.inl |
usr/include/glm/gtx/polar_coordinates.hpp |
usr/include/glm/gtx/polar_coordinates.inl |
usr/include/glm/gtx/projection.hpp |
usr/include/glm/gtx/projection.inl |
usr/include/glm/gtx/quaternion.hpp |
usr/include/glm/gtx/quaternion.inl |
usr/include/glm/gtx/range.hpp |
usr/include/glm/gtx/raw_data.hpp |
usr/include/glm/gtx/raw_data.inl |
usr/include/glm/gtx/rotate_normalized_axis.hpp |
usr/include/glm/gtx/rotate_normalized_axis.inl |
usr/include/glm/gtx/rotate_vector.hpp |
usr/include/glm/gtx/rotate_vector.inl |
usr/include/glm/gtx/scalar_multiplication.hpp |
usr/include/glm/gtx/scalar_relational.hpp |
usr/include/glm/gtx/scalar_relational.inl |
usr/include/glm/gtx/spline.hpp |
usr/include/glm/gtx/spline.inl |
usr/include/glm/gtx/std_based_type.hpp |
usr/include/glm/gtx/std_based_type.inl |
usr/include/glm/gtx/string_cast.hpp |
usr/include/glm/gtx/string_cast.inl |
usr/include/glm/gtx/texture.hpp |
usr/include/glm/gtx/texture.inl |
usr/include/glm/gtx/transform.hpp |
usr/include/glm/gtx/transform.inl |
usr/include/glm/gtx/transform2.hpp |
usr/include/glm/gtx/transform2.inl |
usr/include/glm/gtx/type_aligned.hpp |
usr/include/glm/gtx/type_aligned.inl |
usr/include/glm/gtx/type_trait.hpp |
usr/include/glm/gtx/type_trait.inl |
usr/include/glm/gtx/vec_swizzle.hpp |
usr/include/glm/gtx/vector_angle.hpp |
usr/include/glm/gtx/vector_angle.inl |
usr/include/glm/gtx/vector_query.hpp |
usr/include/glm/gtx/vector_query.inl |
usr/include/glm/gtx/wrap.hpp |
usr/include/glm/gtx/wrap.inl |
usr/include/glm/integer.hpp |
usr/include/glm/mat2x2.hpp |
usr/include/glm/mat2x3.hpp |
usr/include/glm/mat2x4.hpp |
usr/include/glm/mat3x2.hpp |
usr/include/glm/mat3x3.hpp |
usr/include/glm/mat3x4.hpp |
usr/include/glm/mat4x2.hpp |
usr/include/glm/mat4x3.hpp |
usr/include/glm/mat4x4.hpp |
usr/include/glm/matrix.hpp |
usr/include/glm/packing.hpp |
usr/include/glm/simd/ |
usr/include/glm/simd/common.h |
usr/include/glm/simd/exponential.h |
usr/include/glm/simd/geometric.h |
usr/include/glm/simd/integer.h |
usr/include/glm/simd/matrix.h |
usr/include/glm/simd/neon.h |
usr/include/glm/simd/packing.h |
usr/include/glm/simd/platform.h |
usr/include/glm/simd/trigonometric.h |
usr/include/glm/simd/vector_relational.h |
usr/include/glm/trigonometric.hpp |
usr/include/glm/vec2.hpp |
usr/include/glm/vec3.hpp |
usr/include/glm/vec4.hpp |
usr/include/glm/vector_relational.hpp |
usr/lib/ |
usr/lib/libglm.so |
usr/lib/pkgconfig/ |
usr/lib/pkgconfig/glm.pc |
usr/share/ |
usr/share/glm/ |
usr/share/glm/glmConfig-release.cmake |
usr/share/glm/glmConfig.cmake |
usr/share/glm/glmConfigVersion.cmake |
usr/share/licenses/ |
usr/share/licenses/glm/ |
usr/share/licenses/glm/LICENSE |
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